AI TRADER SETTINGS
Engine State
Paper Trading Engine
Live Trading (real orders)
Live trading has no real-order code path built yet -- this stays off and unclickable until that's built deliberately, not by accident from this page.
Risk & Position Sizing
Candidate Universe (Liquidity Floor)
HARD GATE, not learned: a coin's 24h trading volume must clear this before it's eligible to be bought -- keeps a ~5€ order from being a meaningfully-sized fraction of an illiquid coin's activity. Only affects buying, never selling or managing a position already held. Unit: €.
Pattern Feature Windows
These are NOT thresholds or gates -- they define HOW the agent's input signals are measured, nothing here forces a decision. The agent's own learned weights decide how much to trust each resulting number.

Noise Lookback: how far back to measure a coin's "normal wobble" (average tick-to-tick % step), recomputed roughly once an hour, not every cycle. Unit: HOURS.
Breakout Confirm Window: the window used to compute this cycle's rise % and velocity for every symbol -- fed to the agent as a plain number regardless of size, not compared against any fixed cutoff. Unit: MINUTES.

Nothing in this system is configured in raw ticks -- tick frequency (currently 10s) is an internal detail that could change, so every setting here is expressed in real time instead.
Entry Blind Window
HARD GATE, not learned: suppresses the agent's SELL action for this long right after a position opens, so ordinary buy-in noise can't trigger an instant flip. Does NOT suppress the Trailing Stop Safety Net (in Risk & Position Sizing) -- that catastrophic-loss backstop stays active always, from the moment a position opens. Unit: MINUTES.
Rebuy Cooldown
HARD GATE, not learned: after a symbol closes, it can't be bought again until this many minutes pass -- prevents immediately rebuying a coin that was just sold while it's still falling. Velocity Override: if a breakout's speed exceeds this many %/minute, the cooldown is waived entirely (treated as 0) for that buy -- a genuinely fast mover shouldn't be blocked from an immediate re-entry. Units: Rebuy Cooldown is MINUTES, Velocity Override is % per MINUTE.